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Ratropolis level 20
Ratropolis level 20








ratropolis level 20

So basically 7 damage per charge if you can get to three charges. What electron does is that the first two charges on the enemy do nothing, and the third charge “discharges” them all to deal 20 damage. There's also a card or two that have improved effects if the enemies have electron stacks on them.

ratropolis level 20

Scientist has a big focus on the electron effect, with skills that do it, towers that do it and buildings that buff it. 44 health on a cheap 1 cost card? Yes please! Electron The Mutant upgraded version has much better stats. Scientist starts out with the Lab Rat card so it is a good example. For some others, the card effect is completely different.

#Ratropolis level 20 upgrade#

For some cards, the upgrade is outright better stats.

ratropolis level 20

Morph is a Scientist mechanic where a card can be upgraded when you use your leader ability. It works well against pretty much anything except strong enemy AOE damage! Morph Mechanic If you have those cards, you might want to go 100% fuel powered ratron units. That's a 375% damage and 750% movement speed bonus! You can use it to summon more ratrons, or you can use it to get 5 more cards just before the start of a battle to spend them with Fuel. Tip: if you are also able to get your hands on a ratron factory, it will give you a ton of ratron cards that work perfectly with Fuel. Above is the +75% damage and +150% movement speed for 10 seconds to all ratrons, for each discarded card. If you can get it, the Fuel skill card is extremely strong with ratrons and can make them a bit overpowered. With it's extremely long 5 seconds stun duration, the surprise ratron is very strong! The tainted ratron is also good. On the other hand, they also give your scrap card which are completely useless and slow you down. Ratrons are robot units that have a strong “on death” effect. I don't recommend leveling it a lot, the difference it makes is small. The effect of discovery itself is a bit weak as it only increases the card selection. It's damage increases permanently when you use your leader ability, so reducing the ability's cooldown is a nice synergy. The musketeer card is really cool for that. For example, a labor card gets reduced cooldown when using skills and Focus lets you use more skills. If you like offensive spells, robots that explode on death or cards that you can upgrade by timing your things right, this is the leader for you! Scientist Leader Abilitiesįocus can become very strong if you use some of the Scientist cards that trigger when using a skill. The scientist leader is a geek that has a lot of interesting mechanics.










Ratropolis level 20